I created this piece during a CGS Workshop about “texturing in Mari with Justin Holt”.

3ds max and zbrush for the assets, textures in Mari and Photoshop, rendered in V-ray.
*Base head provided by Ben Eoff

mechanic_elf_bmelo_1600

Close:

mechanic_elf_bmelo_close

Head´s screenshot in Mari viewport:

mechanic_elf_texture_02 mechanic_elf_texture_01